The Walking Dead – No Man’s Land

The Walking Dead No Man's Land

The Walking Dead No Man’s Land

I love videogames, but I’m not really into playing them on phones, since their screens are usually small and the controls for mobile games are generally terrible. That’s probably why it has taken me so long to download No Man’s Land, the official Walking Dead mobile game. I finally broke down though, and decided to try it.

No Man’s Land is fun, so I could see how obsessive gamers who delight in micromanaging characters and camps could get addicted to it, however I’m far from hooked. Part of my middling sentiment comes from its controls (which aren’t great) and the other part comes from the type of game it is (not one of my favorites). Is No Man’s Land worth your time? Here’s a breakdown of the game in greater detail so you can decide.

Story: There’s not much story from what I can tell so far other than the game’s setup. You control a group of three survivors who escape from Terminus and are rescued by Daryl Dixon in the process. Daryl becomes your guide, telling you where to go next or encouraging you to undertake missions through dialogue boxes. Missions involve you killing walkers to acquire items or points you can use toward them. Once you complete all the missions for a particular area you can move on to new ones.

Graphics: The graphics for cutscenes in the game are amazing. If you told me a few years ago that mobile games could achieve these visuals without killing your phone’s battery I would have never believed you. During regular gameplay though, graphics are just okay, particularly on loading screens and when the game zooms out to a wider view during missions.

Controls: You tap items on screen with your fingers, and move characters by dragging your fingers across the screen. This element of the game is especially frustrating. Sometimes the game is under-responsive to your tapping, while other times it is over-responsive. Plus, dragging your finger across the screen in even slightly the wrong direction, can move your character in such a way that they could accidentally finish a turn and be sitting ducks to get damaged by walkers.

Game Type: It’s somewhere between an RPG and a strategy game. During a mission, battles take place in a turn format, where you are limited to a number of moves per turn, and zombies have the opportunity to fight back while you’re waiting for the next turn. When you’re between missions, you have a camp with various areas where you can build things, train characters, and work toward upgrades. You can change who is in your party and you can also adjust the armor and items that they use.

Is it Worth Your Time?: So in the end, is No Man’s Land worth it? Depends on the type of gamer you are. If you get easily addicted to performing repetitive missions and you love micromanaging characters to build them up, then yeah, you’ll probably dig the game. If you prefer something more story-driven with better controls and more challenging puzzles, then you’re better off checking out Telltale’s episodic Walking Dead games on console or PC. Those games are much more fascinating since the decisions you make can affect the entire course of your game. Look out for posts on those in the future too.

No Man’s Land is available for iPhone in the App Store and on Android on the Google Play. 

Walking Dead Season 5 Trailers: Surviving Together and Another Day

Hey everyone, I know it’s been ages since I’ve done a post and that I’m way behind on recaps. Sorry about that. Things have been super crazy with graduate school and other endeavors. Eventually I’ll finish recapping Season 4 and the first half of Season 5, but I thought I’d return with some thoughts on the two most recent trailers for the second part of The Walking Dead Season 5. Check them out below.

Note: Normally I’d just embed them, but I can’t figure out a way to embed them without having both autoplay at once, so I’ll give you links to spare you the dual audio.

Surviving Together

“All that matters is surviving together.” That’s basically the only thing that’s said during this teaser for second half of The Walking Dead Season 5. The trailer doesn’t tell you anything, but it’s still fun watching Rick and his crew marching through the foggy woods, looking really determined while they fire heavy artillery at unseen forces. Are they fighting humans or walkers? Does it really matter? The show will still continue to ask tough questions and to keep us guessing about what it means to be human in a decaying post-apocalytpic world.

Another Day

This trailer for the second half of The Walking Dead Season 5 tells you a little more about what we’ll be seeing, but not a whole lot. Looks like everyone is back on the road again, fighting through zombie-filled roads on their way to some unknown destination. Maybe they’re headed to Virginia like when they take residence at the community in the comics? Despite all that they’ve been through, people still seem to be hopeful about the future, especially Tyreese and Michonne who are talking about things not being over and living to have another chance.

I’m looking forward to seeing what happens when the show returns. How about you? What do you think will happen in the second part of Season 5?

Bloodletting: Walking Dead Season 4 Episode 2

Chad L. Coleman as Tyreese in The Walking Dead Season 4 Episode 2

Chad L. Coleman as Tyreese in The Walking Dead Season 4 Episode 2

Warning: This Walking Dead Season 4 post contains spoilers. Please wait until after watching, before reading further.

The Walking Dead Season 4 Episode 2 (Infected) proves that the show’s writers haven’t lost their penchant for eerie openings. This episode’s pre-credits sequence is creepy as f*** and it’s not just because it follows the season premiere’s foreboding ending.

In his opening, director Guy Ferland tantalizes us with a mysterious figure feeding walkers live rats at the prison’s outer fence. Then Ferland transitions indoors, where Tyreese sings to his girlfriend Karen. After that, he follows Karen as she travels perilously toward the newly zombified Patrick. Until she retires safely to her cell, Ferland has you on the edge of your seat because you’re suspicious that undead Patrick could jump out at any moment. Ferland finally delivers the gore you’re expecting, when he has walker Patrick chomp into the juicy throat of some poor sleeping guy. And…cue the show’s opening credits.

During the chaotic events that follow in The Walking Dead Season 4 Episode 2, there are several haunting scenes that stick with you long after the end credits.

  • Cell block D’s fight for survival
  • Michonne’s tearful breakdown
  • Pig sacrifice to the walkers
  • Rick’s fire and rearming
  • Discovery of Karen’s torched remains

The fight in cell block D is unforgettable because the episode’s music reaches a peak that deftly conveys the frantic tragedy of the situation. Then as things settle down, the score comes crashing down, leaving you emotionally winded. Michonne’s breakdown while holding baby Judith is memorable since she hardly shows emotion. While she sheds tears, you can’t help wondering if she lost a child of her own. Rick’s sacrifice of his pigs for the safety of his settlement gives horrifying validity to the expression “bleeding like a stuck pig” as he cuts them and throws the unfortunate squealing animals to their death. The spray of blood and somber music here are gut wrenching. Following that mess, when Rick burns the pig area and puts his gun belt back on, you become certain that there’s nothing but trouble ahead for him. Lastly, Tyreese’s discovery of the bloody trail to Karen’s burned body is heartbreaking since he never got a chance to say goodbye or know for sure that she turned.

Walking Dead Season 4 Episode 2 provides answers on how Patrick got sick (pig meat) and whose gun Rick dug out of the garden (Carl’s). However the episode leaves us with a brand new questions as well. Who burned Karen’s body and why? Plus the subject of this week’s poll: Who is feeding the walkers rats?

Who do you think torched Karen and why? Click here to leave me a comment.

It’s Raining Dead: Walking Dead Season 4 Episode 1

Hershel and Rick talk in The Walking Dead Season 4 Episode 1

Hershel (Scott Wilson) and Rick (Andrew Lincoln) in The Walking Dead Season 4 Episode 1

Warning: This Walking Dead Season 4 post contains spoilers. Please wait until after watching, before reading further. 

(Singing) It’s raining dead! Hallelujah, it’s raining dead! Amen!

For me, the high point of The Walking Dead Season 4 Episode 1 (30 Days Without an Accident), is a delightfully action-packed scene where walkers are raining down on our heroes. This is a frightening situation for them, but thankfully Daryl Dixon is there to save the day by delivering lethal shots with his crossbow and stomping zombie heads into pulp. The juicy supply run gone-wrong represents the season-opener’s most intense section. There’s blood by the bucketful, peeling rotten flesh, and a walker hanging entertainingly by its entrails. It’s an absolute delight for zombie fans.

Although new showrunner Scott M. Gimple rewards us early on with this thrilling gory conflict, he does a fantastic job balancing The Walking Dead Season 4 Episode 1 with some great character development. A significant amount of time has passed since the end of Season 3, so in this episode we’re treated to catching up with the significant changes that have taken place at the prison. There are physical modifications that the site has undergone like an outdoor cafeteria, a garden, a stable, and a pig pen. Relationships have shifted too during that window. Romantic connections have emerged for Tyreese and Beth. Maybe even Daryl and Carol got together too? Carol calls him “Pookie,” however that mostly seems like a joke.

Rick and Carl have also been working at fixing the rift that formed between them at the end of Season 3. Rick has turned into a farmer and provider who helps find food for everyone while others have formed a council to lead the community. It’s nice to see Carl acting like a kid again, talking about comics and following his dad around. One of the stranger moments in the episode is the odd flirtation between Michonne and Rick when she gives him an electric razor and jests “Your face is losing a war.” Perhaps they’ll hook up as well at some point?

A bizarre detour during the episode involves Rick’s trip into the woods and his encounter with a deranged, lonely woman named Clara. What’s silly about the whole thing is that Rick follows her without telling anyone where he’s going. Then she ends up attacking him and killing herself senselessly. The subplot goes on longer than it should considering the whole adventure serves one point: for Rick and Hershel to later debate whether you can come back from the terrible things you have to do for survival. Hershel believes you can. And it appears Rick has turned himself around.

By the end of The Walking Dead Season 4 Episode 1, you’re left with three fascinating questions and a fun cliffhanger. First, whose gun is it that Rick digs up in the garden? Second, how are the pigs getting sick? Third, and most importantly, the subject of this week’s poll, how does the kid get sick who dies at the end? His death and transformation into a walker in the final moment spells trouble for our friends at the prison. Can’t wait to see how it plays out.

What did you think of The Walking Dead’s Season 4 premiere? Any surprises or disappointments? What do you think will happen next? Click here to leave me a comment.

The Walking Dead Comic, Chapter One: Days Gone By

Walking Dead Comic Days Gone By

“The Walking Dead,” created by Robert Kirkman and illustrated by Tony Moore

Warning: This Walking Dead comic post contains spoilers. Please wait until after reading Chapter One, before exploring further. 

Summary: After he’s shot in the line of duty, police officer Rick Grimes, wakes up to find the world overrun by flesh-eating zombies (aka walkers). A kind stranger named Morgan and his son Duane fill Rick in on what’s happening and help him get back on his feet. Then Rick sets out to find his wife and son in Atlanta, where he believes they’ve found safe haven. He nearly gets overwhelmed by zombies in the city, but Rick is saved by another Good Samaritan Glenn, who brings the weary traveler back to his camp of survivors. One he arrives, Rick finds that his best friend Shane is there and that he has taken care of Rick’s wife Lori and son Carl. The grateful Rick reunites with Lori and Carl, although he doesn’t realize that Shane isn’t willing to give up his new family so easily.

The first issue of The Walking Dead comic, Chapter One: Days Gone By, starts out briskly with only a single page of back story before it throws you into the fray. You see Rick get shot in the line of duty and then the next thing you know he’s jolted awake, alone in the hospital. Because you don’t learn much about Rick beforehand, there’s more fear and urgency to Rick’s situation. It’s very much like the opening to the Danny Boyle film “28 Days Later,” except Rick discovers the flesh eaters quicker.

Unlike a film, the comic doesn’t have sound or music to amplify the anxiety of Rick’s frightening discoveries. It also lacks color, something that would normally add to the disgusting characterization of the zombies you see. What’s amazing about the comic is that even without these embellishments, it’s remarkably successful at telling a grim, unsettling tale. That’s because the incredibly detailed dialogue, spelled out sounds (like “BLAM!”), and facial expressions of the characters compensate for the absence of more in-your-face methods. Lighting and shading are also used to bolster the atmosphere in this tale by establishing time of day and providing another layer of emotional depth to each individual scene.

Stylistically, the layout is a nice mixture of different types of art. There are pages comprised entirely of framed sketches, half-page scenes which have framed drawings woven around them, and in some instances, full-page art. I love artist Tony Moore doesn’t draw the frames straight and crisp. Instead they have a rougher, uneven look that fits in with the comic’s post apocalyptic setting. The most compelling work is obviously the full-page stuff, which can be incredibly gruesome, frightening, or beautiful in a disquieting way.

From a story perspective there are some really entertaining things going on, like when Rick and Glenn coat themselves in walker blood and body parts as a disguise. This wacky plan keeps the zombies from smelling them in Atlanta, and allows the pair to retrieve a cache of guns. It’s one of the better things that The Walking Dead television show lifts from the comic. The traumatizing zombie attacks and deaths of group members are tough to read, but they serve to mentally prepare you for future books in the series, which aren’t shy about killing characters off. The conflict between Rick and Shane is also really intense. When Lori tells Shane it’s over between them in the pouring rain you feel his pain and when Shane’s yelling at Rick you can sense his raw anger.

Probably the best moment in the first chapter of The Walking Dead comic, is the climactic showdown between Rick and Shane at the end. After Carl shoots Shane to protect his father, the issue closes on a disturbing piece of full-page art. Rick and his son share a scared embrace over Shane’s dead body.

What did you think of the first Walking Dead comic? If you watch the show, were you happy with the elements they brought over from this first issue into Season 1?

We Didn’t Start the Fire: Walking Dead Season 3 Episode 14 (Prey)

Laurie Holden on The Walking Dead

Andrea (Laurie Holden) on The Walking Dead Season 3 Episode 14 Copyright 2013 AMC TV

Warning: This Walking Dead Season 3 post contains spoilers. Please wait until after watching, before reading further. Similarities and differences between the show and the comic are also discussed, but whenever possible, details of the comic are left ambiguous in case you decide to start it later on.

Summary: Milton tells Andrea about The Governor’s plot to massacre her friends, so she flees Woodbury to warn them. Furious that she’s chosen the prison over him, The Governor leaves to hunt Andrea down personally. Meanwhile, Tyreese and his daughter clash with Alan and his son because they refuse to blindly follow orders and they start to suspect The Governor isn’t actually the man he claims to be.

The pre-credits sequence in The Walking Dead Season 3 Episode 14 (Prey) features a flashback to when Andrea and Michonne were traveling together. They’re huddled around the campfire while Michonne’s chained up walkers restlessly moan and groan. As usual, the tactless Andrea prys by asking her who they were, prompting a brilliant response from Michonne, “They deserved what they got. They weren’t human to begin with.”

Speaking of inhuman, shots of the chains morph in a brilliant transition into freaky disturbing images of The Governor creating his own little torture chamber for Michonne. That sick puppy is getting all kinds of twisted pleasure out of the process. The only reasons I see for them showing these moments are to remind us of the bond between Andrea and Michonne, as well as to foreshadow Andrea taking Michonne’s place (at least temporarily) at the end of the episode in The Governor’s chair-o-punishment.

I know I complained about Episode 12 (Clear) because it only focused on one group of people, but I actually didn’t mind the almost exclusive concentration on Woodbury in The Walking Dead Season 3 Episode 14 because of how suspenseful the episode is. The majority of the thrilling elements come from The Governor’s chase of Andrea, which feels like a classic slasher film villain stalking his hapless prey (Oh hey, that must be why the episode is called “Prey!” How clever!).

Thankfully Andrea is smarter than the traditional horror movie victim, since she stabs her way out of being pinned down by walkers in the woods and sicks a horde of trapped stairwell zombies on Philip. If I were her though I would have either stayed to make sure the bastard died or stolen his truck. After all she did to escape, I couldn’t believe that The Governor cornered her near the prison and got her all the way back to Woodbury tied up without her putting up enough fight to get away. I did like the moment near the prison where crazy-ole Rick was on watch and thought he saw something in the woods before shaking it off.

I also enjoyed the parts of the The Walking Dead Season 3 Episode 14 that follow Tyreese and his daughter. I chuckled when his daughter mocks him for being a terrible shot and desperately hoped when they let Andrea sneak out that they’d go with her. I’m happy that they heeded Andrea’s warning about The Governor not being what he seems., and that we got some hints about some of Tyreese’s backstory with Alan. Their conflict at the biter pit was awesome. It honestly made me think that Tyreese was the one that torched all of the zombies there at first, but then later on when Tyreese apologized to The Governor for running his mouth, I wasn’t so sure and suspected Milton of doing the deed.

That brings us to this week’s poll. Click here to let me know: Who do you think torched the walkers in the pit?

Do you think someone will warn the prison about the impending slaughter? If so, who will it be? Any predictions for the next episode?